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Sâmbătă, 19 Mai 2012

Vue 8 xStream

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Vue 8 xStream

FULL PRODUCT
1.250,00 €
8.196,04 RON
(TVA inclus)

Plata cu cardul prin PayPal

UPGRADE
(de la)
413,00 €
2.707,97 RON
(TVA inclus)

Solutia integrata
Vue 8 xStream ofera profesionistilor din industria grafica solutia de varf pentru crearea mediului digital natural extrem de variat si realistic, complet integrat in 3ds Max, Maya, Softimage, Lightwave si Cinema 4D.

Ideal pentru studiourile VFX, animatie, arhitecti, pictori, studenti la arta grafica si profesionisti din mediul academic.

Vue 8 xStream ofera artistilor profesionisti ai industriei grafice computerizate un set complet de unelte pentru a creea si randa medii ambientale naturale extrem de diversificate si realistice in 3ds Max, Maya, LightWave, Cinema 4D si Softimage.

Accesati intreaga putere a solutiei de varf 3D Digital Nature direct din aplicatia dvs. favorita. Creati si editati medii ambientale naturale superbe folosind manipulatorii standard ai programului.

Randati totul direct in 3ds Max, Maya, LightWave, Cinema 4D sau Softimage, folosind intreaga interactiune intre Vue si elementele native, inclusiv producerea bidirectionala a umbrelor, reflectiilor, refractiilor si GI.

 

Preturi (fara TVA)

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Stand-alone

1.250,00 €

8.196,04 RON (TVA inclus)

Plata cu cardul prin PayPal

+Standard Maintenance

1.496,00 €

9.809,02 RON (TVA inclus)

Plata cu cardul prin PayPal

+Premium Maintenance

1.914,00 €

12.549,77 RON (TVA inclus)

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SIDEGRADE

de la Vue 8 Infinite

539,00 €

3.534,13 RON (TVA inclus)

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+Standard Maintenance

785,00 €

5.147,11 RON (TVA inclus)

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+Premium Maintenance

1.204,00 €

7.894,42 RON (TVA inclus)

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de la Vue 7.x Infinite

748,00 €

4.904,51 RON (TVA inclus)

Plata cu cardul prin PayPal

+Standard Maintenance

994,00 €

6.517,49 RON (TVA inclus)

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+Premium Maintenance

1.413,00 €

9.264,80 RON (TVA inclus}

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de la Vue 6.x Infinite

1.124,00 €

7.369,88 RON (TVA inclus)

Plata cu cardul prin PayPal

+Standard Maintenance

1.371,00 €

8.989,41 RON (TVA inclus)

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+Premium Maintenance

1.789,00 €

11.730,17 RON (TVA inclus)

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UPGRADE

de la Vue 7.x xStream

413,00 €

2.707,97 RON (TVA inclus)

Plata cu cardul prin PayPal

+Standard Maintenance

660,00 €

4.327,51 RON (TVA inclus)

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+Premium Maintenance

1.078,00 €

7.068,26 RON (TVA inclus)

Plata cu cardul prin PayPal

de la Vue 6.x xStream

622,00 €

4.078,35 RON (TVA inclus)

Plata cu cardul prin PayPal

+Standard Maintenance

869,00 €

5.697,88 RON (TVA inclus)

Plata cu cardul prin PayPal

+Premium Maintenance

1.287,00 €

8.438,64 RON (TVA inclus)

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Cerintele minime

Macintosh

* Mac OS X v10.5 and 10.6,
* 2GHz Intel processor or faster,
* 1GB of free RAM,
* 200 MB of free Hard Disk space,
* 1024x768 in 65K colors/16 bits (24+ bits recommended).

Windows

* Windows XP/Vista/Windows 7 32/64,
* 2GHz Pentium IV or better processor,
* 1GB of free RAM,
* 200 MB of free Hard Disk space,
* 1024x768 in 65K colors/16 bits (24+ bits recommended).

An OpenGL accelerated video board is not required, but is a big plus.

Recommended System Specs

* Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6
* Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro),
* 4GB+ of RAM,
* 4GB+ of free Hard Disk space (on the drive hosting the OS),
* An OpenGL accelerated video board (see below for optimal compatibility)

Supported Video Boards

The following boards will perform using the new Shader engine. Other boards may not perform using the Shader engine, but will perform using the older fixed-pipeline one. In any case, Vue can perform in software OpenGL regardless of the video boards.
Windows:

* All boards with NVidia Quadro, GeForce8/9 and GT200 chips,
* ATI FirePro V8000 series with up-to-date drivers (i.e. not on original CD)

Boards with ATI Radeon 4800 series with updated drivers will work, but can suffer small performance issues. New ATI 5800 series remain untested at this point.
Macintosh:

* All boards with NVidia GeForce and GT200 chips,
* All boards with ATI Radeon HD and 4800 series (10.5.6+ required).

Boards that are not on this list may work with Vue, but haven't been extensively tested. If you run into any OpenGL issues, try disabling background draw and antialiasing in the Options panel. Worst case scenario: you can always run Vue in software OpenGL mode.

Recommended chips:

Windows:
* nVidia GT260/275/280.
* nVidia QuadroFX 1800/3800 (5800 untested but should work fast and stable).
* ATI FirePro V8000 series with up-to-date drivers (i.e. not on original CD).
Macintosh:
* nVidia GT series.
* ATI HD 2600 and 4000 series.

Not recommended:
Windows:
* All ATI Radeon prior to 4000 series.
* ATI 9000 series, X series, and HD series might work, but with fewer options, and you may experience severe slowdowns.
* ATI FireGL 5000 series.
Macintosh:
* Intel-based GPUs and nVidia 7300 board will not work with Vue (with hw acceleration).

Supported Applications
Windows

* 3ds Max (and 3ds Max Design)
o 32bit version: 3ds Max 7 to 2010*
o 64bit version: 3ds Max 9 to 2010*
* Cinema 4D
o 32bit version: Cinema 4D R9.6 to R11.5
o 64bit version: Cinema 4D R9.6 to R11.5
* LightWave 3D
o 32bit version: LightWave 3D 9.3 to 9.6
o 64bit version: LightWave 3D 9.3 to 9.6
* Maya
o 32bit version: Maya 6 to 2010
o 64bit version: Maya 8 to 2010
* Softimage|XSI
o 32bit version: XSI 5.1 to Softimage 2010
o 64bit version: XSI 5.1 to Softimage 2010

(*) If using 3ds Max 2009, SP1 is highly suggested.

Macintosh

* Cinema 4D
o Universal Binary version (32bit*): Cinema 4D R10 to R11.5
* LightWave 3D
o Universal Binary version (32bit*): LightWave 3D 9.3 to 9.6
* Maya
o Universal Binary version (32bit*): Maya 8.5 to 2010 (2009 and 2010 is MacIntel only)

(*) If the host application supports 64bit, you need to launch it in 32bit mode to allow the loading of the xStream integration plug-in.

Known Issues
- potential crash when editing procedural terrain after conversion from standard mode.
- non refreshed procedural terrain settings after conversion from standard mode.
- broken procedural terrain zero edges button after conversion from standard mode.
- missing cloud material files "Planetary Cloud Base.mat" and "Planetary Clouds.mat" (see updates page for download link)
- missing cloud bitmap file "planet_clouds_8k.jpg" (see updates page for download link)
- potential memory leak when using subsurface scattering.
- potential corruption of scene materials when reusing stored materials within advanced material editor.
- invalid renders when using 100% translucency anisotropy amount.

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