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FULL PRODUCT 748,00 € 4.904,51 RON (TVA inclus)

UPGRADE (de la) 246,00 € 1.612,98 RON (TVA inclus)
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Vue 8 Infinte
este cea mai avansata si cea mai eficienta solutie pentru a creea, anima si randa 3D medii ambiante inspirate din natura.
Ofera solutia pentru scene 3D de inalta calitate pentru studiouri SFX, animatori, ilustratori, arhitecti, pictori si profesionisti din industria graficii computerizate. Este concentrat foarte puternic pe putere, productivitate si interoperabilitate cu alte instrumente.
Vue 8 se integreaza in mod nativ si extinde toate aplicatiile 3D pentru un studio 3D profesionist complet.
Conceput special pentru profesionisti, combina o multitudine de facilitati de varf care se integreaza usor cu procesul dvs. de lucru.
Avand interfata intuitiva, orientata spre productie, va imbunatati productia dvs. cu bataia vantului printre copaci si plante prin EcoSystems, scene animate cu atmosfera si teren detaliat prin Spectral.
Preturi (
fara TVA
)
NEW PRODUCT
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Stand alone
748,00 €
4.904,51 RON (TVA inclus)

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+Standard Maintenance
911,00 €
5.973,27 RON (TVA inclus)

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+Premium Maintenance
1.413,00 €
9.264,80 RON (TVA inclus)

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de la Vue 7 Infinite
246,00 €
1.612,98 RON (TVA inclus)

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+Standard Maintenance
409,00 €
2.681,74 RON (TVA inclus)

|
+Premium Maintenance
911,00 €
5.973,27 RON (TVA inclus)

|
|
de la Vue 6 Infinte
372,00 €
2.439,14 RON (TVA inclus)

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+Standard Maintenance
535,00 €
{ac 636.65 EUR) (TVA inclus)

|
+Premium Maintenance
1.036,00 €
6.792,87 RON (TVA inclus)

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Minimum System Requirements
Macintosh
* Mac OS X v10.5 and 10.6,
* 2GHz Intel processor or faster,
* 1GB of free RAM,
* 200 MB of free Hard Disk space,
* 1024x768 in 65K colors/16 bits (24+ bits recommended).
Windows
* Windows XP/Vista/Windows 7 32/64,
* 2GHz Pentium IV or better processor,
* 1GB of free RAM,
* 200 MB of free Hard Disk space,
* 1024x768 in 65K colors/16 bits (24+ bits recommended).
An OpenGL accelerated video board is not required, but is a big plus.
Recommended System Specs
* Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6
* Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro),
* 4GB+ of RAM,
* 4GB+ of free Hard Disk space (on the drive hosting the OS),
* An OpenGL accelerated video board (see below for optimal compatibility)
Supported Video Boards
The following boards will perform using the new Shader engine. Other boards may not perform using the Shader engine, but will perform using the older fixed-pipeline one. In any case, Vue can perform in software OpenGL regardless of the video boards.
Windows:
* All boards with NVidia Quadro, GeForce8/9 and GT200 chips,
* ATI FirePro V8000 series with up-to-date drivers (i.e. not on original CD)
Boards with ATI Radeon 4800 series with updated drivers will work, but can suffer small performance issues. New ATI 5800 series remain untested at this point.
Macintosh:
* All boards with NVidia GeForce and GT200 chips,
* All boards with ATI Radeon HD and 4800 series (10.5.6+ required).
Boards that are not on this list may work with Vue, but haven't been extensively tested. If you run into any OpenGL issues, try disabling background draw and antialiasing in the Options panel. Worst case scenario: you can always run Vue in software OpenGL mode.
Recommended chips:
Windows:
* nVidia GT260/275/280.
* nVidia QuadroFX 1800/3800 (5800 untested but should work fast and stable).
* ATI FirePro V8000 series with up-to-date drivers (i.e. not on original CD).
Macintosh:
* nVidia GT series.
* ATI HD 2600 and 4000 series.
Not recommended:
Windows:
* All ATI Radeon prior to 4000 series.
* ATI 9000 series, X series, and HD series might work, but with fewer options, and you may experience severe slowdowns.
* ATI FireGL 5000 series.
Macintosh:
* Intel-based GPUs and nVidia 7300 board will not work with Vue (with hw acceleration).
Known Issues
- potential crash when editing procedural terrain after conversion from standard mode.
- non refreshed procedural terrain settings after conversion from standard mode.
- broken procedural terrain zero edges button after conversion from standard mode.
- missing cloud material files "Planetary Cloud Base.mat" and "Planetary Clouds.mat" (see updates page for download link)
- missing cloud bitmap file "planet_clouds_8k.jpg" (see updates page for download link)
- potential memory leak when using subsurface scattering.
- potential corruption of scene materials when reusing stored materials within advanced material editor.
- invalid renders when using 100% translucency anisotropy amount.